Sunday January 17, 2010 / HYPE ver 1.1.1 launched today and Brandan Hall and myself are super excited to release our new class ContextSavePNG which allows you to rip your small Flash canvas to a much larger transparent PNG.
Here is a quick video showcasing it’s use. ROCK AND ROLL !
Leave a Comment
Mic said, on January 18th, 2010 at 1:00 pm
I’ve learned about HYPE about two weeks ago. Since then, I’m impressed with a way it’s thought-out. it’s feature set and how its offered to people (clean website, minimalistic and well prepared examples) also make HYPE stand out from the crowd.
After watching movie presenting way to do PNG export, i’m sold ;) HYPE is really something worth investing time on learning it. There arent many comments on your blog, but you can be sure that plenty of eyes are on your project.
Keep the good work guys!
Lee Probert said, on January 20th, 2010 at 5:30 pm
In regards to using filters with FilterCanvasRhythm, in the way your described in the demo it is an accumaltive method ( filter upon filter over the interval setting in blurRythm.start ) How do we apply just one pass of the filter and set the blur rythm to stop?
A use case is where a logo to have a drop shadow filter. The drop shadow should be the same over the entire animation. What is a clean way of applying just a static filter like this?
I am so new to this and still trying to get grasp of HYPE behaviors. Cool stuff.
Anyhow, I was just reading about this SavePNG feature and try it myself, and I think the example provided with HYPE has different variable naming with the video shown.
bmc -> clipCanvas
I am not programmer per se, so it tooks me minutes to find out about this. Maybe this info should be useful for others.
Cheers Joshua and Branden.
jadd said, on June 6th, 2010 at 3:51 pm
Hi guys,
probably I’m doing something wrong, but … does ContextSavePNG works in an AS3 pure project? Any working example?
Thanks. Roberto.
Yes – it works fine. There is nothing in HYPE that’s tied to Flash Pro or Flex.
Chris said, on October 27th, 2010 at 3:47 am
Hey Brandon did you ever get around to finishing that video you talked about?
“I should be posting a video in the next week or so that goes over the details of how largeCanvas works (and how you can do what you’re asking!)”
Cheers, Chris.
Sebben said, on January 18th, 2011 at 8:21 am
How do you clear the clipContainer and the bitmap canvas so that after you have saved out a frame the program can restart generating graphics ready to save out another frame?
Joshua Davis said, on January 18th, 2011 at 11:38 am
Sebben. so I have a BMC and a container – BMC is taking a picture of container. With that said, artwork in container ONLY needs to live for a second until it gets painted to the BMC… then it can be removed from the container.