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version : 1.1.8
updated : March 23, 2010
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let's keep in touch.
Keep us informed what you're working on using HYPE by connecting with us, either via e-mail or through twitter.

hype@hypeframework.org
twitter.com/hypeframework
Branden Hall

automatastudios.com
twitter.com/waxpraxis
Joshua Davis

joshuadavis.com
twitter.com/joshuadavis
flickr.com/photos/joshuadavis
let's keep in touch.
Keep us informed what you're working on using HYPE by connecting with us, either via e-mail or through twitter.

hype@hypeframework.org
twitter.com/hypeframework
Branden Hall

automatastudios.com
twitter.com/waxpraxis
Joshua Davis

joshuadavis.com
twitter.com/joshuadavis
flickr.com/photos/joshuadavis

Be sure to check out a new project by Bernat Fortet, from Barcelona using the hype framework.

http://nodalgenesis.com/

Posted by Joshua Davis on June 18th, 2010 | No Comments |

(A brief history of) The Origin of A.E.L.I.T.A. by Krista Hoefle

Aelita intercepts and follows a transmission from space, only to undergo the most memorable...the most startling...experience of her life!

Some animated sequences created using HYPE framework by Joshua Davis + Branden Hall (www.hypeframework.org).
Other sequences are rotoscoped in addition to other digital animation techniques.

Translation and Narration by Jennifer Zachman.

Posted by Joshua Davis on June 11th, 2010 | No Comments |

Are you playing with HYPE? Interested in learning more about it? What to ask questions, learn tips and tricks and generally become a HYPE master?

Great! Join the HYPE Framework Google Group - it's a web and email based group that's all HYPE all the time. Both Josh and I plan on being very active, so please, come join us.

Posted by Branden Hall on May 7th, 2010 | No Comments |

One of my Graduate students at SVA, a_typ by Hwayong Jung http://www.flickr.com/photos/solarstone79/ using HYPE for our class dynamic print project.

Posted by Joshua Davis on April 28th, 2010 | 2 Comments |

yes HYPE finally gets a new happy home - hypeframework.org

When I constantly pestered Branden Hall to help me with this idea I had… I had an assumption of what I thought HYPE would be… simply a place for Joshua Davis to port 11 years of ideas into. I saw the relationship as Mr. Hall infesting my brain with a structure that I'd start with… Branden goes away, and does what he does, and I'd be 100% invested with taking this seed knowledge planted by Branden and discovering what happens next. Which is why the project was parked at http://hype.joshuadavis.com

Well that's not what happened.

HYPE became something bigger than just 1 person. HYPE is a partnership between Branden Hall and myself. If the both of us we're going to be 100% committed to the future and maintenance of HYPE, then HYPE needed to be parked on its own domain so that people understand that this project is co-founded and co-maintained by the both of us.

To add to HYPE's expansion we have a great community of people working on HYPE as well… to name a few, Dr. Woohoo, Andy McDonald, Si Robertson, Jesse Freeman, and many others.

So welcome to HYPE's new happy home… we hope you enjoy the URL change… please update your bookmarks.

Joshua Davis

Posted by Joshua Davis on March 18th, 2010 | 13 Comments |

This evening Josh and I got pinged on twitter by @cassiemc to tell us about her submission for Women at FITC. Yep, she built using HYPE - great work Cassie, keep it coming!

Posted by Branden Hall on February 28th, 2010 | 1 Comment |

HYPE + Away3DLite, 900 cubes using the grid layout 2 bitmap canvas and sound processing: http://www.wemakedotcoms.com/_exp/hype/900Cubes/main.html

audio : "Magenta" by Arno Cost & Arias

Description and source : http://www.wemakedotcoms.com/blog/2010/02/19/i-like-hype

Posted by Joshua Davis on February 18th, 2010 | 3 Comments |

We recently got an email from Chris Garguilo, an artist and instructor for the New Media Arts program at Kapi‘olani Community College, University of Hawai‘i. He's used HYPE to create artwork for the school's faculty biennial show - which is going on right now at the Koa Gallery in Honolulu.

Chris wrote:

I wanted to do something that visually represented Google's spider and logfile record-keeping of our digital footprints that we leave behind (ie. Google constantly at work... indexing, caching, logging, etc.), and when I came across HYPE, and specifically ObjectPool, I immediately knew that I had found the right solution.

Even though you'd have to travel to Hawai‘i to see the actual installation (oh darn!) you can also check it out online: Google: Digital Footprints.

Thanks Chris, for using HYPE and for taking the time to tell us about it!

Posted by Branden Hall on January 29th, 2010 | No Comments |

Sunday January 17, 2010 / HYPE ver 1.1.1 launched today and Brandan Hall and myself are super excited to release our new class ContextSavePNG which allows you to rip your small Flash canvas to a much larger transparent PNG.

Here is a quick video showcasing it's use. ROCK AND ROLL !

Posted by Joshua Davis on January 18th, 2010 | 11 Comments |

That's right ladies and gentlemen, after a short hiatus for the holiday season HYPE is back with a brand new release! And boy howdy, what a release it is!

First off, the large PNG output is in there and as Josh put it "it's scary easy to use". Check out the new examples in the ContextSavePNG folder and the update docs for more information. There were a lot of structural changes made to support making this feature - be sure to check out the hype.framework.canvas package if you're interested in seeing how it all works.

Speaking of scary easy to use, we made a new rhythm - FilterCanvasRhythm, that makes running filters over time on a BitmapCanvas even easier (our readme has been updated to use it rather than FilterRhythm). A nice by-product of FilterCanvasRhythm is that you can use it with the new PNG output feature. If you do try to FilterCanvasRhythm on a BitmapCanvas that has been setup for large output it will make your code run crazy slow, but what do you expect trying to blur a 6400 x 3600 (or bigger!) pixel image?!?!

We've also updated ObjectPool so it's constructor can accept either a single class or an array of classes. If you pass in an array of classes each time an object is requested from the pool it will be randomly chosen from that array.

Finally, and maybe most importantly to the geeks out there HYPE is now on GitHub, so fork away!

Posted by Branden Hall on January 17th, 2010 | 16 Comments |