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version : 1.1.8
updated : March 23, 2010
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Joshua Davis

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- updated all FLA-based examples for increased clarity
- added SimpleProximity behavior

Posted by Joshua Davis on March 23rd, 2010 | No Comments |

- modified 01_adjuster example
- added 02_adjuster example
- the Adjuster class now exposes activeClip property
- modified PixelColorist to deal with multiple children in the target sprite
- added DepthShuffle behavior
- added examples 01_depthShuffle, 02_depthShuffle, 03_depthShuffle, 04_depthShuffle, 05_depthShuffle

Posted by Joshua Davis on February 26th, 2010 | No Comments |

- Fixed nasty bug in ObjectPool
- Added applyLayout to ILayout (thanks markstar!)

Posted by Joshua Davis on February 20th, 2010 | No Comments |

- fixed bugs in ObjectSet that were causing runtime errors

- exposed all properties of behaviors so they could be changed at runtime (see Swarm behavior for example)

- deprecated ContextSavePNG in favor of generalized ContextSaveImage

- created hype-framework.swc and hype-extended.swc for use with either Flash CS4+ or FlexBuilder/FlashBuilder

- added TGACanvasEncoder to output Targa (TGA) files Targa output size is only limited by user RAM, PNG is limited to approx. 100,000 total pixels - at that point script timeout errors will occur

- moved Flash-based examples into own folder, added some basic pure AS3 examples (more coming in later releases)

- fixed all outstanding issues on GitHub (thanks sebleedelise and markstar!)

Posted by Joshua Davis on February 19th, 2010 | No Comments |

- moved all examples that use ContextSavePNG to their own folder and added a new example

Posted by Joshua Davis on February 19th, 2010 | No Comments |

- added ability for ObjectPool's constructor to accept either single classes or an array of classes that are randomly chosen from

- added new CanvasFilterRhythm class that makes filtering instances of BitmapCanvas easier

- created new ICanvas interface and two classes that implement it, SimpleCanvas and GridCanvas

- modified BitmapCanvas to use new ICanvas classes and added new setupLargeCanvas(scale:int) method

- added new CanvasPNGEncoder for creating PNGs from ICanvas classes

- added new ContextSavePNG - a simple class to assist in encoding and saving large PNGs from BitmapCanvas instances

- created two new BitmapCanvas examples, 06 and 07, to show new PNG encoding capabilities

Posted by Joshua Davis on February 19th, 2010 | No Comments |

- jDavis made tons of changes to almost every .fla to polish things like variable name consistency, removing addChild(clipContainer) if not needed, etc. website also reflects all updates.

- added RandomTrigger.as to extended/trigger - used in SimpleBallistic examples 02 and 03

- added PixelColorist.as to extended/color - used in Color examples 03, 04 and 05 - applies color to object in relation to a specific pixel color found on a linked image

- added SimpleBallistic.as to extended/behavior - new examples added.

- modified ExitShapeTrigger.as / constructor to support new enterOnceFlag argument. Defaults to false. If true the target MUST enter the shape at least once before the trigger will fire

- modified Oscillator.as / Added new argument to constructor (linkOffset - links offset to frequency). The frequency is now modified through a property. Added new amplitude property. Added new offset property. Added new linkOffset property.

- added new function clear to BitmapCanvas.as / which clears the canvas back to it's base color

- new examples / BitmapCanvas, Color, SimpleBallistic, and Oscillator

- fixed Setup Classpath.jsfl so it works properly for our PC friends

Posted by Joshua Davis on February 19th, 2010 | No Comments |

- Fixed memory leaks in Adjuster & HotKey - thanks to @SiRobertson

- Fixed issue with SoundAnalyzer, frequency index 0 was always 0. Now it duplicates index 1 (seems to be bug in SoundMixer). Updated 03_soundAnalyzer and 04_soundAnalyzer.

- Added 05_soundAnalyzer and 06_soundAnalyzer to demonstrate soundAnalyzer.getFrequencyRange

Posted by Joshua Davis on February 19th, 2010 | No Comments |